hazard perception study

Discussion in 'Australian Motorcycles' started by Zebee Johnstone, May 20, 2005.

  1. http://www.monash.edu.au/muarc/reports/muarc234.html

    "The first report identified that motorcycle riders must deal with
    the same hazards as car drivers, as well as the additional hazard of
    failure by car drivers to give way. The vehicle control skills involved
    in riding a motorcycle are more complex than driving a car and failure
    to correctly implement a response to a hazard may in itself be
    dangerous.

    There has been a lot of research into hazard perception by car drivers
    but few studies have addressed hazard perception and responding by
    motorcycle riders. The research has shown that novice car drivers are
    slower or less likely to detect and respond to hazards and that car
    drivers who are slower at detecting hazards in a driving simulator
    report having more accidents. "

    THey recommend using simulators for situations "too hazardous" for
    trying on real bikes. I thought that's what the 3-6 months
    unaccompanied on the road with L plates was for?

    Zebee
     
    Zebee Johnstone, May 20, 2005
    #1
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  2. Zebee Johnstone

    Loz Guest

    Is there such a thing as a good motorcycle simulator anyway?

    HART has one but it feels pretty dodgy to me and I don't know it'd give
    me much confidence as a beginning roder.
     
    Loz, May 20, 2005
    #2
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  3. Zebee Johnstone

    Loz Guest

    They dusted it off and wheeled it out at the ride for life day.

    Personally, I prefer the shitty MotoGP arcade game ones, at least
    they're fun, if not an accurate simulation...
     
    Loz, May 20, 2005
    #3
  4. In aus.motorcycles on 19 May 2005 20:07:17 -0700

    The full report says that they are used in Japan, and that there are
    high end and low end ones.

    Zebee
     
    Zebee Johnstone, May 20, 2005
    #4
  5. MotoGP and MotoGP2 on XBox would have to be the closest video games i've
    come across that simulate motorcycles.

    Cheers,
    Josh - 00 ZX9R - Gold Coast
     
    DoinitSideways, May 20, 2005
    #5
  6. Zebee Johnstone

    GB Guest

    The low end ones are the ones they ship off to Australia, one
    presumes!

    GB
     
    GB, May 20, 2005
    #6
  7. Zebee Johnstone

    GB Guest

    They have slow moving four-wheel-drives in those games?

    GB
     
    GB, May 20, 2005
    #7
  8. Zebee Johnstone

    Toosmoky Guest

    GP500. PC.
     
    Toosmoky, May 20, 2005
    #8
  9. That's the only problem, they don't, otherwise i'd have been sweet last
    year. But i believe the physics of the game are truly exceptional for a
    console.

    Josh
     
    DoinitSideways, May 20, 2005
    #9
  10. Zebee Johnstone

    sharkey Guest

    The "Great Ocean Road" level comes with pushy Taragos.

    -----sharks
     
    sharkey, May 20, 2005
    #10
  11. ....and falcadores refusing to wield to clutchless Harleys and big bastards
    on BMW's.
     
    Pisshead Pete, May 20, 2005
    #11
  12. Zebee Johnstone

    Nev.. Guest

    Riding a motorcycle simulator isn't going to be very good at teaching you much
    about surviving on the road. Putting your helmet on and walking across a busy
    road a few times would probably be better practice.

    Nev..
    '03 ZX12R
     
    Nev.., May 24, 2005
    #12
  13. Zebee Johnstone

    GB Guest

    It would depend on the simulator. I've had the opportunity to fly
    a bunch of those real-deal wacky-do flight simlators that they use
    to train pilots and those things *are* the real deal, believe me.
    You very quickly forget that you're in a simulator and concentrate
    on flying.

    A full motion simulator that is good enough to let you forget
    that its a simulation costs a whole metric buttload of money
    to set up and to run however, and so it's not something that's
    ever going to make it into motorcycling or driving. When you're
    doing cost/benefit sums on a simulator for a modern digital
    jet (B744/777/737) the $10,000-$25,000 per hour cost of flying
    the real thing versus a couple of grand an hour to simulate it
    is pretty easy to take. It's even easier when you consider
    that crashing a B777 costs $300M for the hardware alone, and
    crashing the sim takes a reset!

    Down at motorcycle level, a dozen copies of the real thing *and*
    a custom private circuit on a 40 acre paddock are gonna be a *lot*
    cheaper than a believable simulator, so its just not going to
    happen.

    The general punter-blic gets all upset everytime anyone, anywhere
    crashes an aeroplane. No-one blinks an eye when someone crashes
    a bike or a car. It's a combination of public perception and
    money money money.


    GB, Boeing 767, Boeing 737, Airbus A320, Canadair CRJ200
     
    GB, May 24, 2005
    #13
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